

This version, like the Microsoft release, did away with wireframe graphics for solid colors.
C64 load sublogic flight simulator simulator#
SubLOGIC Flight Simulator II is second generation Flight Sim for Apple II, Commodore 64 and Atari 800. There is a difference in initial response and sustained response between the different control types. Online version of subLOGIC Flight Simulator II for Apple II. No wire controls, no electronic or hydraulic controls. What's more, it feels like all aircraft have the same kind of control linkages, they all fly as if all controls use rods. It's the same kind of thing we have seen in car games, were "more twitchy=harder and must therefore be more realistic", which is not the case.

The twitchy controls that the author mentions is also something I find a bit silly. C172 is slightly heavier out of the dive, but also wants to help you. Engine on it will spin reasonably fast (very slow compared to an aerobatic plane or even another training plane such as a BE77 Skipper or a Pa38 Tomahawk.

C64 load sublogic flight simulator full#
A C152 will happily spin (and very easily) if you stall with full rudder. The stall/spin characteristics of the Cessna 152 and the 172 are unrealistic, as are many others. But probably something that can be fine polished over the coming months/years. Great graphics, so-so dynamics, questionable framerates. So whilst some of the jarring glitches noted here would also have me going "umm, that's not *quite* right now, is it.", just looking at how generally realistic the urban landscapes look in this version would make me cry with joy and reach for my wallet without hesitation if I still had the same sort of time to devote to flight simming as I used to have. Then I got hold of the UK photorealistic terrain tiles, updated terrain mesh, and London 3D scenery packs, and started to appreciate it a whole lot more. Indeed, the whole FU2/3 world environment felt so solid and convincing, that the first time I tried Flight Simulator (whichever version was around at the same time) it felt so lifeless and artifical that I couldn't understand how anyone would think FS was worth spending their time and money on. Bit like listening to the shipping forecast, only in an American accent :-) That was one of my favourite things from Flight Unlimited 2 & 3 - there were times when I'd load it up and just have it running in the background listening to the tower chatter at whichever airport I'd started up at, or tuned into the ATIS channel for a soothing weather report.
